Introduction to Drones: Take Flight! (K-2nd)

$399.00

Students will be introduced to drones. Students will experience how flight occurs and what is necessary for animals and objects to take flight.

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Course Description

Students will be introduced to drones. Students will experience how flight occurs and what is necessary for animals and objects to take flight.

Level One

  • Students will explore gravity and the effects it has on objects and actions
  • Students learn about the main principles of flight.
  • Students will be able to explain the cause and effect of air pressure on movement.
  • Students will explore the concept of push and pull. They will focus on how the two interact and relate to flight
  • Students will be introduced to the drone. Students will learn the importance of safety and proper handling of drones.

Level Two

  • Students will further investigate push and pull. They will also experiment with the cause and effect that different forces have on the Scoot drone.
  • Students will read/hear a short story about a problem in the future. They will work together to design a concept for a drone that delivers pizzas. They will draw a model and generate ideas.
  • Students will explore flight. Students will identify the parts of a plane and create a flying model.
  • Students will compare how bees and drones fly. Students will fly a Scoot drone to simulate a bee’s waggle dance.
  • Students will select a photography subject and fly a drone to take a bird’s eye view of the subject. The art lesson will focus on perspective drawing, where you will create a drawing of the subject based on the photograph and overhead view.

Standards Supported in Level I & II

NGSS

K-PS2-1 Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

K-PS2-2 Pushes and pulls can have different strengths and directions.

K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

1-LS1-1 Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

2-PS1-2 Simple tests can be designed to gather evidence to support or refute student ideas about causes.

2-PS1-4 Cause and Effect events have causes that generate observable patterns.

Schedule

ProgramDateTime
Drones: K-2 Week 1Friday, November 4th4:00 – 6:00 pm
Drones: K-2 Week 2Friday, November 11th4:00 – 6:00 pm
Drones: K-2 Week 3Friday November 18th4:00 – 6:00 pm
Drones: K-2 Week 4Friday, Decmeber 2nd4:00 – 6:00 pm
Drones: K-2 Week 5Friday, December 9th4:00 – 6:00 pm
Drones: K-2 Week 6Friday, December 16th4:00 – 6:00 pm
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